Dungeons: 17
Players: 4509
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Updates

(07.08.18): Gates can now open either outward or upward. Original suggestion: "Gates that open in a direction other than up. This is purely a graphics addition, but I have an outdoor dungeon, and gates that rise up into the air."

(04.08.18): An item will now move right into inventory if the transfer event teleports it at the player's location. Original suggestion: "ability to have an event put something into inventory. At preesent, the only way to get something into inventory is with a chest event (which can be invisible). I would ideally like an NPC to be able to give you an object. The best that can be done now is an NPC triggering a transfer event that puts an object near the player".

(07.07.18): Event objects can now have multiple possible "Needed Items" or "Activating Items". Possible items should be separated by colon (";"). Original suggestion: "Option for different items needed to open doors or to be given to NPCs. (for example: blue key, yellow key and red key)".

(22.06.18): Target and Transfer fields now have increased character limit (from 100 to 250).

(14.06.18): Added in-game tooltips that show the coordinates and direction of a player without a need to open a map.

(12.06.18): Implemented Transfer Tool which allows to create transfer events which make event objects change their position and/or direction upon triggering some other event, e.g. stepping on a floor button or pulling a lever. This makes it possible, for example, to make NPCs move around on certain "triggers". Wiki got a new page with information on Transfer Tool.

(11.06.18): Gates now can not be created on tiles that have an object on a side wall, and wall objects can't be created on walls that "touch" a gate.

(04.06.18): Added map tooltips which show X and Y position.

(04.06.18): Question panels can now be initially hidden. Original sugestion: "Option for question panels to be set to "initially hidden" (players must activate it with other way and after that the panel would become visible)."

(03.06.18): Creators can now set amount of items a player would get in an item chest or question panel - this allows, for example, to put some amount of coins in a chest which could be used somewhere in a dungeon. Duplicate items are now marked with an amount number in the inventory.

(01.06.18): Editing options and fields now show tooltip messages with explanatory info to make dungeon creation easier, especially for beginners - there is no need to check a wiki-page anymore to learn about each option. Many sections of the wiki-page got updated as well to make information be perceived easier.

(31.05.18): Implemented new event object type - NPC. From now on dungeons can be filled with unique characters which will make adventures even more exciting! NPCs can be interacted with and have lots of customization options.

(31.05.18): Certain event objects can now trigger other objects when being activated by an item (e.g. when a player opens a door).

(31.05.18): Scrollbar can now be dragged when editing event objects with a wall on the right side.

(31.05.18): Question panel now removes any spaces at the begining or an end of a given answer.

(29.05.18): Patrons can now set a custom sound which would be played when a player nearby clicks their in-game avatar. Clicks don't lead to the profile page anymore.

(29.05.18): Implemented decorative objects which can be placed on a floor or ceiling (ex. ornaments), their size can be modified. Such objects are penetrable which means that a player can walk through them.

(29.05.18): Size of an in-game patron avatar is now modified based on its min and max width.

(28.05.18): Music can now be muted with "Num -" and unmuted with "Num +".

(26.05.18): Implemented possibility of adding background music and customizing sound effects. New Audio Tool allows to add any audio file which can then be set as looping background music or sound effect that would be played upon interaction with some event object instead of a default one. Background music can also be switched throughout the dungeon to fit the mood of a certain area or event. Wiki-page is updated with important information on uploading and adding audio files. Original suggestion: "Sound support: 1) sound effects when an event occurs (answered wrong, answered correctly, door opens, etc.). 2) mood music (at least one per dungeon)."

(16.05.18): It is now possible to set an item as a prize for solving question panel. Original suggestion: "Ability to give a player an inventory item when s/he solves a question panel."

(16.05.18): TAB and DELETE keys can now be used as a shortcut for resetting triggered events (creators only).

(15.05.18): Added 3 seconds delay between tries to question panels. Original suggestion: "A way to prevent brute force. Currently, I think nothing stops you from sending a lot of requests to the server when trying to open a door for example."

(15.05.18): Added possibility to set dungeon background (either image or some color) that would be displayed instead of darkness at a distance. Original suggestion: "Possibility to show a (animated) texture at places, which are beyond the depth of vision instead of just black regions."

(14.05.18): Added new creator tool - Texture Tool - which allows to set custom textures at certain areas. It makes customizing larger dungeons easier without a need to manually update a texture on each wall. Creator tools are now divided into 2 categories - Primary and Secondary. Tutorial has also been updated due to this change. Wiki-page got a new section with information on Texture Tool. Original suggestion: "Division of dungeons into areas/rooms."

(12.05.18): Portals can now be activated or deactivated by other objects (levers, buttons, items). Original suggestion: "Possibilty for portals to be activated or deactivated by levers, floor tiles ..."

(12.05.18): Interactive event objects now don't get highlighted upon mouse hover if a player doesn't stand right in front of them.

(12.05.18): It is now possible to play/create several dungeons at the same time (in separate tabs).

(09.05.18): Did some work on database optimization which should slightly improve loading times.

(06.05.18): Updated Event Messages with addition of remote event messages, e.g. now a message can be shown once a certain remote object is activated or deactivated. Remote messages of other objects have a priority over the messages of the object a player interacts with - except for the Question Panel which shows its main message when the question is solved instead of any remote messages of other objects.

(06.05.18): Removing activated image of a floor button or activated/non-activated image of a lever will now display the decoration (text, image, etc.) behind it instead of just showing it for a short moment (same effect as with question panels when they get solved).

(06.05.18): Implemented Event Messages which can be created with the new Message Tool and attached to different event objects in a dungeon. Such messages can show up when a player steps on a button, pulls a switch, knocks on a door, etc. Wiki-page is updated with the information on Message Tool.

(06.05.18): Removing Non-activated Image of a Floor Button now mutes the triggering sound, allowing the button to activate events silently.

(02.05.18): Added possibility to add/remove tiles by right clicking some spot on the map.

(02.05.18): Improved darkness effect at distant areas.

(01.05.18): Added shortcut keys for Minimap ("M"), Inventory ("I") and Notebook ("N").

(01.05.18): Added a notebook with 2500 character limit. Original suggestion: "A notebook feature just like the one in Shadow Dungeons. I believe such a feature would be even more useful forDungeon Sandbox's puzzle dungeon than it already is in Shadow Dungeons"

(30.04.18): Added Extra Triggers option for Doors, Gates, Interactive Walls and Hiders. If an object has extra triggers set, it needs to be triggered certain extra amount of times in order to get activated/deactivated, e.g. if a closed door has 1 extra trigger, it needs to be triggered 2 times in order to open. Update is based on following suggestion: "Implement doors with multiple locks, i.e. AND conditions. E.g. you need to solve multiple questions panels to open a single door."

(25.04.18): Added fade effects for doors and portals.

(25.04.18): Added sound effects for building/breaking walls.

(24.04.18): Optimized game code to decrease traffic and improve performance.

(23.04.18): If a floor has a single letter or number on it - it will now be displayed on the map.

(23.04.18): Added possibility to view found treasures after completing the dungeon.

(23.04.18): You can now set and style a text/image/video for Hider object that will be shown instead of the text/image/video on the wall or floor.

(23.04.18): Added Hider object which can hide text/image/video on a wall or a floor and reveal it when triggered by some other object like switch or question panel. Info about Hider is also added to the Wiki-page. Original suggestion: "Text events. Able to make text appear/disappear with answering questions, pulling switches, etc."

(22.04.18): It is now possible to add question panels, portals or exits to interactive walls.

(22.04.18): Question panel now can have multiple possible correct answers - separate them by ";" without spaces. Wiki-page has been updated with this info. Original suggestion: "Allow multiple correct answers for questions panels. This is often important for puzzles."

(22.04.18): Added possibility to strafe left and right with Q and E buttons (or Num 7 and Num 9) - game now has 3 control schemes. Update is based on this suggestion: "ctrl+A / ctrl+D to move left/right. So, not just turn, but actually move to another tile with keeping the direction of sight."

(22.04.18): All interactive walls now have animations.

(20.04.18): Switches and floor buttons now can have "pop-up" messages which are shown for a short moment upon interaction (just like with closed doors).

Ideas and Suggestions

(+3) (23.04.18): List of ID numbers, with possibility to alter them. It's hard to keep track of them when you have a lot.

(+2) (04.08.18): A reset option that does not reset your whole dungeon. When debugging switches, and other events, occasionally something goes wrong, but for a single use item, I am having to reset the whole thing, losing useful developer tools like map teleportation, all to debug one lousy switch.

(+2) (27.04.18): Making some floor tiles not accessible (with pits, missing tiles ...) + lever opening hidden bridge or uncovering hidden tile, so player can proceed.

(+2) (21.04.18): Might not be so easy, but is it possible to improve map movement to create larger dungeons easier?: a) While holding down your mouse's left button, move your mouse to the desired direction. b) zooming functions

(+1) (22.04.18): Copy function for whole dungeon to create templates or alternative versions


Dungeon Sandbox by Konstantin Babenco, 2018

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